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a. Asymmetric idea |
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b. Guerrilla marketing stunt |
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|
c. Audience leverage point |
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|
d. Empathetic persuasion |
|
a. Synergistic advertising |
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|
b. Hype |
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|
c. Consumer-generated advertising |
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|
d. Local advertising |
|
a. Point-of-purchase advertising |
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|
b. Online advertising |
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|
c. Customized advertising |
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|
d. Bait-and-switch promotion |
|
a. Sales promotion premiums |
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b. Direct mail |
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c. Word-of-mouth (WOM) |
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d. Internet |
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a. The client eventually reimburses all costs incurred by agencies during the pitch process. |
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b. In order to pitch effectively, the agency must allocate material resources and a tremendous number of team hours to meetings, research, and creating the pitch. |
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c. The cost of the pitch is not as high as it might be, because much of the information contained in a pitch can be used in other pitches. |
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d. The costs of the pitch are categorized as fixed costs in the ad agency business. |
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a. To inform, persuade, and remind |
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b. To make the client happy |
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c. To win coveted advertising awards |
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|
d. To cover for marketing mistakes |
|
a. Sweepstakes |
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|
b. Specialty advertising |
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|
c. Contests |
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|
d. Bounce-back |
|
a. Placement control |
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|
b. Product focus |
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|
c. Hype |
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|
d. Ad-supported content |
|
a. The Great Depression |
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|
b. World War I |
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|
c. World War II |
||
|
d. The Industrial Revolution |
|
a. Advertising is non-personal communication. |
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b. Advertising comes from an identified sponsor. |
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|
c. Advertising is the least costly of the promotional elements |
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|
d. Advertising persuades. |
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a. This is because advertising causes an economic chain reaction. |
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|
b. This is because advertising costs little compared to other promotional communication. |
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|
c. This is because advertising is expected from any successful company. |
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|
d. This is because advertising is directly responsible for almost all sales made to consumers. |
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a. Ads make us feel bad about ourselves as they constantly throw images of perfect, beautiful people in our faces. |
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|
b. Ads constantly make subliminal suggestions that we should smoke, drink alcohol, and have poor morals. |
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|
c. Ads invade our privacy. |
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d. Ads reinforce insulting ethnic and racial stereotypes. |
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a. deny |
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|
b. substantiate |
||
|
c. counter |
||
|
d. renounce |
||
|
e. reinforce |
|
a. Utility |
||
|
b. Involvement |
||
|
c. Emotional benefits |
||
|
d. Disutility |
|
a. Brainwashing |
||
|
b. Cultural disinformation |
||
|
c. Self-praise and false adulation |
||
|
d. Greenwashing |
|
a. Guarantee new product and business success |
||
|
b. Carry client credit |
||
|
c. Champion social causes |
||
|
d. Stimulate demand |
|
a. A mechanism to establish social order |
||
|
b. Simply a “mirror” of culture |
||
|
c. A means to enforce the regulations found within social classes |
||
|
d. A “distorted mirror” of culture |
|
a. Honesty of relationship. |
||
|
b. Honesty of opinion. |
||
|
c. Honesty of information. |
||
|
d. Honesty of identity. |
|
a. deny |
||
|
b. substantiate |
||
|
c. counter |
||
|
d. renounce |
||
|
e. reinforce |
||
|
f. Cultural jamming |
||
|
g. Greenwashing |
||
|
h. Cultural cleansing |
||
|
i. Corporate defragging |
|
a. American Association of Advertising Agencies |
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|
b. Ad Council |
||
|
c. American Marketing Association |
||
|
d. Small Business Administration |
|
a. psychographic |
||
|
b. demographic |
||
|
c. geographic |
||
|
d. end-use |
|
a. personal selling |
||
|
b. sales promotion |
||
|
c. advertising |
||
|
d. public relations |
||
|
e. all of the above |
|
a. is defined as pre-purchase anxiety and doubt |
||
|
b. is more likely to occur as the cost and complexity of the purchase increases |
||
|
c. is more likely to occur when there is a balance between attitudes, beliefs, and knowledge |
||
|
d. decreases if the product does not have the desired features |
|
a. distribution channels for business products are significantly longer |
||
|
b. customer relationships for business products tend to be short-term and transactions-based |
||
|
c. personal selling plays a much larger role in business products markets |
||
|
d. customer service plays a smaller role in the distribution of business products |
|
a. organizational and consumer purchase decision-making behavior |
||
|
b. customer spending patterns |
||
|
c. post-purchase decision-making behavior |
||
|
d. the consumer decision-making process |
|
a. marketing |
||
|
b. intranet |
||
|
c. extranet |
||
|
d. corporate |
|
a. usually undertaken with relatively little investment of time and effort |
||
|
b. known as low-involvement decisions |
||
|
c. generally made alone without the involvement of others |
||
|
d. known as high-involvement purchase decisions |
|
a. production |
||
|
b. sales |
||
|
c. seller's market |
||
|
d. added value |
|
a. production |
||
|
b. relationship |
||
|
c. marketing |
||
|
d. sales |
|
a. culture in which a person is raised |
||
|
b. individual’s needs and motives |
||
|
c. family to which one belongs |
||
|
d. society from which one comes |
|
a. Numerical |
||
|
b. Verbal |
||
|
c. Same-source |
||
|
d. Metric |
|
a. Concept design |
||
|
b. Concept testing |
||
|
c. Shape analysis |
||
|
d. Graphic profiling |
|
a. Primary data |
||
|
b. Physiological data |
||
|
c. Face-to-face interview data |
||
|
d. Secondary data |
|
a. Basic research |
||
|
b. Secondary data |
||
|
c. Marketing intelligence |
||
|
d. Primary data |
|
a. Syndicated sources |
||
|
b. Government sources |
||
|
c. Pure demographic sources |
||
|
d. Tri-variable sources |
|
a. Secondary |
||
|
b. Primary |
||
|
c. Syndicated |
||
|
d. Virtual |
|
a. Generate ideas for marketing campaigns |
||
|
b. Measure concession sales |
||
|
c. Determine the award categories that might be appropriate for the film |
||
|
d. Assist members of the entertainment press |
|
a. Focus groups |
||
|
b. Ethnographic studies |
||
|
c. Surveys |
||
|
d. Physiological data |
|
a. Face-to-face interviews |
||
|
b. Online surveys |
||
|
c. Telephone surveys |
||
|
d. Ethnographic surveys |
|
a. It is time-consuming. |
||
|
b. It is proprietary. |
||
|
c. It is less costly. |
||
|
d. It does subconscious analysis. |
|
a. Demographic segmentation |
||
|
b. Geographic segmentation |
||
|
c. Behavioral segmentation |
||
|
d. Physiological segmentation |
|
a. Measurability. |
||
|
b. Maturity. |
||
|
c. Accessibility. |
||
|
d. Profitability. |
|
a. Gender. |
||
|
b. Age. |
||
|
c. Life stage. |
||
|
d. Attitudes. |
|
a. Target marketing |
||
|
b. Positioning |
||
|
c. Segmenting |
||
|
d. Differentiation |
|
a. North American Industry Classification System (NACIS) reports |
||
|
b. International Census Data Index (ICDI) |
||
|
c. United Nations databank |
||
|
d. U.S. Chamber of Commerce databank |
|
a. Behavioral segmentation |
||
|
b. Geographic segmentation |
||
|
c. Demographic segmentation |
||
|
d. Psychographic segmentation |
|
a. Industry group reports. |
||
|
b. Hypnosis therapy. |
||
|
c. Surveys of consumer behavior. |
||
|
d. Product sales. |
|
a. Brand the product |
||
|
b. Target a niche market |
||
|
c. Position the product |
||
|
d. Segment the population |
|
a. VALS |
||
|
b. PUPPIES |
||
|
c. DINKS |
||
|
d. DISH |
|
a. Measurable |
||
|
b. Profitable |
||
|
c. Accessible |
||
|
d. Distinguishable |
|
a. $10,000 |
||
|
b. $100,000 |
||
|
c. $1,000,000 |
||
|
d. More information is necessary to determine the promotional budget. |
|
a. Position the company against its nearest competitor. |
||
|
b. Focus advertising on the most profitable products within the product line. |
||
|
c. Use image advertising with an emotional appeal. |
||
|
d. Buy a lot of ad space. |
|
a. Bottom-up budgeting |
||
|
b. Top-down budgeting |
||
|
c. Horizontal budgeting |
||
|
d. Competitive budgeting |
|
a. Return on investment (ROI) |
||
|
b. Positioning objectives |
||
|
c. Consumer preferences |
||
|
d. Winning industry promotion awards |
|
a. Internal |
||
|
b. External |
||
|
c. Both internal and external |
||
|
d. Irrelevant |
|
a. Top-down |
||
|
b. Bottom-up |
||
|
c. Horizontal |
||
|
d. Synergistic |
|
a. 10% |
||
|
b. 20% |
||
|
c. 30% |
||
|
d. 40% |
|
a. Overcoming customer complaints |
||
|
b. Repairing brand reputation |
||
|
c. Retaining existing customers |
||
|
d. Product differentiation and initial brand identification |
|
a. percentage-of-sales method |
||
|
b. competitive budgets |
||
|
c. all-you-can-afford approach |
||
|
d. objective-task method |
|
a. Percentage-of-sales |
||
|
b. Inventory averages |
||
|
c. Stage-based spending |
||
|
d. Objective-and-task |
|
a. Accountability |
||
|
b. Consistency |
||
|
c. Personality |
||
|
d. Competitive positioning |
|
a. Self-confident. |
||
|
b. Low cost. |
||
|
c. Wholesome. |
||
|
d. Romantic. |
|
a. Position |
||
|
b. Personality |
||
|
c. Value proposition |
||
|
d. Image |
|
a. Know who you are |
||
|
b. Competitive situation |
||
|
c. Customer situation |
||
|
d. Economics and cost |
|
a. Branding |
||
|
b. Segmentation |
||
|
c. Positioning |
||
|
d. Differentiation |
|
a. Set objectives. |
||
|
b. Lay plans. |
||
|
c. Identify the situation. |
||
|
d. Create a preliminary strategy and test it. |
|
a. Offers legal protection |
||
|
b. Simplifies decision-making |
||
|
c. Guarantees profitability |
||
|
d. Simplifies global entry possibilities |
|
a. Awareness |
||
|
b. Comprehension |
||
|
c. Action |
||
|
d. Closure |
|
a. Hire an attractive spokesperson. |
||
|
b. Design your product’s package to look like the leading competitor. |
||
|
c. Price your product so it is in line with other competitive products. |
||
|
d. Create a barrier to market entry. |
|
a. Distribution strategy |
||
|
b. Branding strategy |
||
|
c. Segmentation strategy |
||
|
d. Global strategy |
|
a. A rebate |
||
|
b. Push money |
||
|
c. A bribe |
||
|
d. A merchandising allowance |
|
a. To create more effective marketing communications specific to the consumer |
||
|
b. To stimulate a bargaining environment: he who has the most information wins |
||
|
c. To create prediction models for trends |
||
|
d. To sell that information to other interested marketers |
|
a. Media event |
||
|
b. Consumer contact strategy |
||
|
c. Virtual experience |
||
|
d. Brand concept |
|
a. Boot-strap marketing |
||
|
b. Guerilla marketing |
||
|
c. Subliminal marketing |
||
|
d. Customer-based marketing |
|
a. Packaging and viral promotions. |
||
|
b. Use and coordination of all promotional products to support communication. |
||
|
c. Maximization of available resources even when they are scarce. |
||
|
d. Specific communications objectives and a plan for reaching those objectives. |
|
a. To encourage immediate purchase |
||
|
b. To give location or phone numbers to customers |
||
|
c. To build brand image |
||
|
d. To provide information on unknown product features |
|
a. Excellent reputation |
||
|
b. Lack of consistency |
||
|
c. Adaptability |
||
|
d. Limited-time nature |
|
a. It is less costly than other methods. |
||
|
b. It creates a unified voice that provides a more powerful and memorable message. |
||
|
c. It is more profitable than any other method. |
||
|
d. It is the only model that is successful globally. |
|
a. To respond to attacks from the outside public |
||
|
b. To “spin” the media in important issues |
||
|
c. To provide copy for public-oriented advertising |
||
|
d. To build good relationships with the advertiser’s publics |
|
a. A billboard’s size is doubled to ensure sight recognition. |
||
|
b. A branded billboard is inserted in a videogame to promote the advertiser’s product. |
||
|
c. Local radio and newspapers coordinate their news release for a new movie. |
||
|
d. Drink cups at a hamburger franchise promote a new movie. |
|
a. Buzz |
||
|
b. Altering reality |
||
|
c. A press release |
||
|
d. A video news release |
|
a. Newspapers |
||
|
b. Magazines |
||
|
c. Outdoor |
||
|
d. Radio |
|
a. Aging viewers. |
||
|
b. High cost. |
||
|
c. Long lead time for placing an ad. |
||
|
d. Ad-skipping (TiVo). |
|
a. Viral marketing |
||
|
b. Advergaming |
||
|
c. Bootstrap marketing |
||
|
d. Online advertising |
|
a. Awareness |
||
|
b. Association |
||
|
c. Reminder |
||
|
d. Persuasion |
|
a. Continuity scheduling |
||
|
b. Flight scheduling |
||
|
c. Pulse scheduling |
||
|
d. Asymmetric scheduling |
|
a. Direct mail advertising |
||
|
b. Guerilla advertising |
||
|
c. Out-of-home advertising |
||
|
d. Online advertising |
|
a. Magazine |
||
|
b. Cable TV |
||
|
c. Radio |
||
|
d. Out-of-home |
|
a. Newspapers |
||
|
b. Television |
||
|
c. Radio |
||
|
d. Outdoor |
|
a. Cell phone advertising now receives an average of 18% of all promotional budgets. |
||
|
b. Cell phone advertising is now available for all cell phone plans. |
||
|
c. Cell phone advertising is still in its infancy in the United States. |
||
|
d. Cell phone advertising only works in major cities. |
|
a. The shorter the duration of the commercial the better. |
||
|
b. Spots of 45 seconds or more are most effective. |
||
|
c. Duration is not as important as good duplication of a TV soundtrack. |
||
|
d. Spots that last 15 to 30 seconds are preferable to those that last longer. |
|
a. Quantitative evidence |
||
|
b. Qualitative evidence |
||
|
c. Random evidence |
||
|
d. Personal evidence |
|
a. Which medium would be best for advertising efforts? |
||
|
b. What did I spend, and what did I get in return? |
||
|
c. What would be the best time to advertise? |
||
|
d. Who in the general public would make the best target customer for the ads? |
|
a. To draw attention away from a high price |
||
|
b. To carry the emotional tone |
||
|
c. To suggest an activity |
||
|
d. To help the consumer to focus |
|
a. Cost-per-view (CPV) |
||
|
b. Cost-per-thousand (CPM) |
||
|
c. Cost-per-session (CPS) |
||
|
d. Cost-per-click (CPC) |
|
a. Many managers see advertising as a cost rather than as an investment. |
||
|
b. Most managers do not like advertising or the people that work in the field. |
||
|
c. Most managers do not trust the advice given by advertisers—they always want to spend more. |
||
|
d. Many managers do not know how to really do advertising correctly and tend to drop it when communication problems occur. |
|
a. Targeting and resources |
||
|
b. Strategy and tactics |
||
|
c. Resonance and relevance |
||
|
d. Creation and delivery |
|
a. Likeable commercials are less likely to be zapped or avoided. |
||
|
b. Likeability is the “gatekeeper” to further processing once the likeable ad gets our attention. |
||
|
c. The positive feelings the ad evokes transfer from the advertisement to the brand. |
||
|
d. All of the above |
|
a. Values appeal |
||
|
b. Humor appeal |
||
|
c. Sex appeal |
||
|
d. Logical appeal |
|
a. Implementation |
||
|
b. Execution |
||
|
c. The pitch |
||
|
d. Creative positioning |