a. Asymmetric idea ![]() |
||
b. Guerrilla marketing stunt ![]() |
||
c. Audience leverage point ![]() |
||
d. Empathetic persuasion ![]() |
a. Synergistic advertising ![]() |
||
b. Hype ![]() |
||
c. Consumer-generated advertising ![]() |
||
d. Local advertising ![]() |
a. Point-of-purchase advertising ![]() |
||
b. Online advertising ![]() |
||
c. Customized advertising ![]() |
||
d. Bait-and-switch promotion ![]() |
a. Sales promotion premiums ![]() |
||
b. Direct mail ![]() |
||
c. Word-of-mouth (WOM) ![]() |
||
d. Internet ![]() |
a. The client eventually reimburses all costs incurred by agencies during the pitch process. ![]() |
||
b. In order to pitch effectively, the agency must allocate material resources and a tremendous number of team hours to meetings, research, and creating the pitch. ![]() |
||
c. The cost of the pitch is not as high as it might be, because much of the information contained in a pitch can be used in other pitches. ![]() |
||
d. The costs of the pitch are categorized as fixed costs in the ad agency business. ![]() |
a. To inform, persuade, and remind ![]() |
||
b. To make the client happy ![]() |
||
c. To win coveted advertising awards ![]() |
||
d. To cover for marketing mistakes ![]() |
a. Sweepstakes ![]() |
||
b. Specialty advertising ![]() |
||
c. Contests ![]() |
||
d. Bounce-back ![]() |
a. Placement control ![]() |
||
b. Product focus ![]() |
||
c. Hype ![]() |
||
d. Ad-supported content ![]() |
a. The Great Depression ![]() |
||
b. World War I ![]() |
||
c. World War II ![]() |
||
d. The Industrial Revolution ![]() |
a. Advertising is non-personal communication. ![]() |
||
b. Advertising comes from an identified sponsor. ![]() |
||
c. Advertising is the least costly of the promotional elements ![]() |
||
d. Advertising persuades. ![]() |
a. This is because advertising causes an economic chain reaction. ![]() |
||
b. This is because advertising costs little compared to other promotional communication. ![]() |
||
c. This is because advertising is expected from any successful company. ![]() |
||
d. This is because advertising is directly responsible for almost all sales made to consumers. ![]() |
a. Ads make us feel bad about ourselves as they constantly throw images of perfect, beautiful people in our faces. ![]() |
||
b. Ads constantly make subliminal suggestions that we should smoke, drink alcohol, and have poor morals. ![]() |
||
c. Ads invade our privacy. ![]() |
||
d. Ads reinforce insulting ethnic and racial stereotypes. ![]() |
a. deny ![]() |
||
b. substantiate ![]() |
||
c. counter ![]() |
||
d. renounce ![]() |
||
e. reinforce ![]() |
a. Utility ![]() |
||
b. Involvement ![]() |
||
c. Emotional benefits ![]() |
||
d. Disutility ![]() |
a. Brainwashing ![]() |
||
b. Cultural disinformation ![]() |
||
c. Self-praise and false adulation ![]() |
||
d. Greenwashing ![]() |
a. Guarantee new product and business success ![]() |
||
b. Carry client credit ![]() |
||
c. Champion social causes ![]() |
||
d. Stimulate demand ![]() |
a. A mechanism to establish social order ![]() |
||
b. Simply a “mirror” of culture ![]() |
||
c. A means to enforce the regulations found within social classes ![]() |
||
d. A “distorted mirror” of culture ![]() |
a. Honesty of relationship. ![]() |
||
b. Honesty of opinion. ![]() |
||
c. Honesty of information. ![]() |
||
d. Honesty of identity. ![]() |
a. deny ![]() |
||
b. substantiate ![]() |
||
c. counter ![]() |
||
d. renounce ![]() |
||
e. reinforce ![]() |
||
f. Cultural jamming ![]() |
||
g. Greenwashing ![]() |
||
h. Cultural cleansing ![]() |
||
i. Corporate defragging ![]() |
a. American Association of Advertising Agencies ![]() |
||
b. Ad Council ![]() |
||
c. American Marketing Association ![]() |
||
d. Small Business Administration ![]() |
a. psychographic ![]() |
||
b. demographic ![]() |
||
c. geographic ![]() |
||
d. end-use ![]() |
a. personal selling ![]() |
||
b. sales promotion ![]() |
||
c. advertising ![]() |
||
d. public relations ![]() |
||
e. all of the above ![]() |
a. is defined as pre-purchase anxiety and doubt ![]() |
||
b. is more likely to occur as the cost and complexity of the purchase increases ![]() |
||
c. is more likely to occur when there is a balance between attitudes, beliefs, and knowledge ![]() |
||
d. decreases if the product does not have the desired features ![]() |
a. distribution channels for business products are significantly longer ![]() |
||
b. customer relationships for business products tend to be short-term and transactions-based ![]() |
||
c. personal selling plays a much larger role in business products markets ![]() |
||
d. customer service plays a smaller role in the distribution of business products ![]() |
a. organizational and consumer purchase decision-making behavior ![]() |
||
b. customer spending patterns ![]() |
||
c. post-purchase decision-making behavior ![]() |
||
d. the consumer decision-making process ![]() |
a. marketing ![]() |
||
b. intranet ![]() |
||
c. extranet ![]() |
||
d. corporate ![]() |
a. usually undertaken with relatively little investment of time and effort ![]() |
||
b. known as low-involvement decisions ![]() |
||
c. generally made alone without the involvement of others ![]() |
||
d. known as high-involvement purchase decisions ![]() |
a. production ![]() |
||
b. sales ![]() |
||
c. seller's market ![]() |
||
d. added value ![]() |
a. production ![]() |
||
b. relationship ![]() |
||
c. marketing ![]() |
||
d. sales ![]() |
a. culture in which a person is raised ![]() |
||
b. individual’s needs and motives ![]() |
||
c. family to which one belongs ![]() |
||
d. society from which one comes ![]() |
a. Numerical ![]() |
||
b. Verbal ![]() |
||
c. Same-source ![]() |
||
d. Metric ![]() |
a. Concept design ![]() |
||
b. Concept testing ![]() |
||
c. Shape analysis ![]() |
||
d. Graphic profiling ![]() |
a. Primary data ![]() |
||
b. Physiological data ![]() |
||
c. Face-to-face interview data ![]() |
||
d. Secondary data ![]() |
a. Basic research ![]() |
||
b. Secondary data ![]() |
||
c. Marketing intelligence ![]() |
||
d. Primary data ![]() |
a. Syndicated sources ![]() |
||
b. Government sources ![]() |
||
c. Pure demographic sources ![]() |
||
d. Tri-variable sources ![]() |
a. Secondary ![]() |
||
b. Primary ![]() |
||
c. Syndicated ![]() |
||
d. Virtual ![]() |
a. Generate ideas for marketing campaigns ![]() |
||
b. Measure concession sales ![]() |
||
c. Determine the award categories that might be appropriate for the film ![]() |
||
d. Assist members of the entertainment press ![]() |
a. Focus groups ![]() |
||
b. Ethnographic studies ![]() |
||
c. Surveys ![]() |
||
d. Physiological data ![]() |
a. Face-to-face interviews ![]() |
||
b. Online surveys ![]() |
||
c. Telephone surveys ![]() |
||
d. Ethnographic surveys ![]() |
a. It is time-consuming. ![]() |
||
b. It is proprietary. ![]() |
||
c. It is less costly. ![]() |
||
d. It does subconscious analysis. ![]() |
a. Demographic segmentation ![]() |
||
b. Geographic segmentation ![]() |
||
c. Behavioral segmentation ![]() |
||
d. Physiological segmentation ![]() |
a. Measurability. ![]() |
||
b. Maturity. ![]() |
||
c. Accessibility. ![]() |
||
d. Profitability. ![]() |
a. Gender. ![]() |
||
b. Age. ![]() |
||
c. Life stage. ![]() |
||
d. Attitudes. ![]() |
a. Target marketing ![]() |
||
b. Positioning ![]() |
||
c. Segmenting ![]() |
||
d. Differentiation ![]() |
a. North American Industry Classification System (NACIS) reports ![]() |
||
b. International Census Data Index (ICDI) ![]() |
||
c. United Nations databank ![]() |
||
d. U.S. Chamber of Commerce databank ![]() |
a. Behavioral segmentation ![]() |
||
b. Geographic segmentation ![]() |
||
c. Demographic segmentation ![]() |
||
d. Psychographic segmentation ![]() |
a. Industry group reports. ![]() |
||
b. Hypnosis therapy. ![]() |
||
c. Surveys of consumer behavior. ![]() |
||
d. Product sales. ![]() |
a. Brand the product ![]() |
||
b. Target a niche market ![]() |
||
c. Position the product ![]() |
||
d. Segment the population ![]() |
a. VALS ![]() |
||
b. PUPPIES ![]() |
||
c. DINKS ![]() |
||
d. DISH ![]() |
a. Measurable ![]() |
||
b. Profitable ![]() |
||
c. Accessible ![]() |
||
d. Distinguishable ![]() |
a. $10,000 ![]() |
||
b. $100,000 ![]() |
||
c. $1,000,000 ![]() |
||
d. More information is necessary to determine the promotional budget. ![]() |
a. Position the company against its nearest competitor. ![]() |
||
b. Focus advertising on the most profitable products within the product line. ![]() |
||
c. Use image advertising with an emotional appeal. ![]() |
||
d. Buy a lot of ad space. ![]() |
a. Bottom-up budgeting ![]() |
||
b. Top-down budgeting ![]() |
||
c. Horizontal budgeting ![]() |
||
d. Competitive budgeting ![]() |
a. Return on investment (ROI) ![]() |
||
b. Positioning objectives ![]() |
||
c. Consumer preferences ![]() |
||
d. Winning industry promotion awards ![]() |
a. Internal ![]() |
||
b. External ![]() |
||
c. Both internal and external ![]() |
||
d. Irrelevant ![]() |
a. Top-down ![]() |
||
b. Bottom-up ![]() |
||
c. Horizontal ![]() |
||
d. Synergistic ![]() |
a. 10% ![]() |
||
b. 20% ![]() |
||
c. 30% ![]() |
||
d. 40% ![]() |
a. Overcoming customer complaints ![]() |
||
b. Repairing brand reputation ![]() |
||
c. Retaining existing customers ![]() |
||
d. Product differentiation and initial brand identification ![]() |
a. percentage-of-sales method ![]() |
||
b. competitive budgets ![]() |
||
c. all-you-can-afford approach ![]() |
||
d. objective-task method ![]() |
a. Percentage-of-sales ![]() |
||
b. Inventory averages ![]() |
||
c. Stage-based spending ![]() |
||
d. Objective-and-task ![]() |
a. Accountability ![]() |
||
b. Consistency ![]() |
||
c. Personality ![]() |
||
d. Competitive positioning ![]() |
a. Self-confident. ![]() |
||
b. Low cost. ![]() |
||
c. Wholesome. ![]() |
||
d. Romantic. ![]() |
a. Position ![]() |
||
b. Personality ![]() |
||
c. Value proposition ![]() |
||
d. Image ![]() |
a. Know who you are ![]() |
||
b. Competitive situation ![]() |
||
c. Customer situation ![]() |
||
d. Economics and cost ![]() |
a. Branding ![]() |
||
b. Segmentation ![]() |
||
c. Positioning ![]() |
||
d. Differentiation ![]() |
a. Set objectives. ![]() |
||
b. Lay plans. ![]() |
||
c. Identify the situation. ![]() |
||
d. Create a preliminary strategy and test it. ![]() |
a. Offers legal protection ![]() |
||
b. Simplifies decision-making ![]() |
||
c. Guarantees profitability ![]() |
||
d. Simplifies global entry possibilities ![]() |
a. Awareness ![]() |
||
b. Comprehension ![]() |
||
c. Action ![]() |
||
d. Closure ![]() |
a. Hire an attractive spokesperson. ![]() |
||
b. Design your product’s package to look like the leading competitor. ![]() |
||
c. Price your product so it is in line with other competitive products. ![]() |
||
d. Create a barrier to market entry. ![]() |
a. Distribution strategy ![]() |
||
b. Branding strategy ![]() |
||
c. Segmentation strategy ![]() |
||
d. Global strategy ![]() |
a. A rebate ![]() |
||
b. Push money ![]() |
||
c. A bribe ![]() |
||
d. A merchandising allowance ![]() |
a. To create more effective marketing communications specific to the consumer ![]() |
||
b. To stimulate a bargaining environment: he who has the most information wins ![]() |
||
c. To create prediction models for trends ![]() |
||
d. To sell that information to other interested marketers ![]() |
a. Media event ![]() |
||
b. Consumer contact strategy ![]() |
||
c. Virtual experience ![]() |
||
d. Brand concept ![]() |
a. Boot-strap marketing ![]() |
||
b. Guerilla marketing ![]() |
||
c. Subliminal marketing ![]() |
||
d. Customer-based marketing ![]() |
a. Packaging and viral promotions. ![]() |
||
b. Use and coordination of all promotional products to support communication. ![]() |
||
c. Maximization of available resources even when they are scarce. ![]() |
||
d. Specific communications objectives and a plan for reaching those objectives. ![]() |
a. To encourage immediate purchase ![]() |
||
b. To give location or phone numbers to customers ![]() |
||
c. To build brand image ![]() |
||
d. To provide information on unknown product features ![]() |
a. Excellent reputation ![]() |
||
b. Lack of consistency ![]() |
||
c. Adaptability ![]() |
||
d. Limited-time nature ![]() |
a. It is less costly than other methods. ![]() |
||
b. It creates a unified voice that provides a more powerful and memorable message. ![]() |
||
c. It is more profitable than any other method. ![]() |
||
d. It is the only model that is successful globally. ![]() |
a. To respond to attacks from the outside public ![]() |
||
b. To “spin” the media in important issues ![]() |
||
c. To provide copy for public-oriented advertising ![]() |
||
d. To build good relationships with the advertiser’s publics ![]() |
a. A billboard’s size is doubled to ensure sight recognition. ![]() |
||
b. A branded billboard is inserted in a videogame to promote the advertiser’s product. ![]() |
||
c. Local radio and newspapers coordinate their news release for a new movie. ![]() |
||
d. Drink cups at a hamburger franchise promote a new movie. ![]() |
a. Buzz ![]() |
||
b. Altering reality ![]() |
||
c. A press release ![]() |
||
d. A video news release ![]() |
a. Newspapers ![]() |
||
b. Magazines ![]() |
||
c. Outdoor ![]() |
||
d. Radio ![]() |
a. Aging viewers. ![]() |
||
b. High cost. ![]() |
||
c. Long lead time for placing an ad. ![]() |
||
d. Ad-skipping (TiVo). ![]() |
a. Viral marketing ![]() |
||
b. Advergaming ![]() |
||
c. Bootstrap marketing ![]() |
||
d. Online advertising ![]() |
a. Awareness ![]() |
||
b. Association ![]() |
||
c. Reminder ![]() |
||
d. Persuasion ![]() |
a. Continuity scheduling ![]() |
||
b. Flight scheduling ![]() |
||
c. Pulse scheduling ![]() |
||
d. Asymmetric scheduling ![]() |
a. Direct mail advertising ![]() |
||
b. Guerilla advertising ![]() |
||
c. Out-of-home advertising ![]() |
||
d. Online advertising ![]() |
a. Magazine ![]() |
||
b. Cable TV ![]() |
||
c. Radio ![]() |
||
d. Out-of-home ![]() |
a. Newspapers ![]() |
||
b. Television ![]() |
||
c. Radio ![]() |
||
d. Outdoor ![]() |
a. Cell phone advertising now receives an average of 18% of all promotional budgets. ![]() |
||
b. Cell phone advertising is now available for all cell phone plans. ![]() |
||
c. Cell phone advertising is still in its infancy in the United States. ![]() |
||
d. Cell phone advertising only works in major cities. ![]() |
a. The shorter the duration of the commercial the better. ![]() |
||
b. Spots of 45 seconds or more are most effective. ![]() |
||
c. Duration is not as important as good duplication of a TV soundtrack. ![]() |
||
d. Spots that last 15 to 30 seconds are preferable to those that last longer. ![]() |
a. Quantitative evidence ![]() |
||
b. Qualitative evidence ![]() |
||
c. Random evidence ![]() |
||
d. Personal evidence ![]() |
a. Which medium would be best for advertising efforts? ![]() |
||
b. What did I spend, and what did I get in return? ![]() |
||
c. What would be the best time to advertise? ![]() |
||
d. Who in the general public would make the best target customer for the ads? ![]() |
a. To draw attention away from a high price ![]() |
||
b. To carry the emotional tone ![]() |
||
c. To suggest an activity ![]() |
||
d. To help the consumer to focus ![]() |
a. Cost-per-view (CPV) ![]() |
||
b. Cost-per-thousand (CPM) ![]() |
||
c. Cost-per-session (CPS) ![]() |
||
d. Cost-per-click (CPC) ![]() |
a. Many managers see advertising as a cost rather than as an investment. ![]() |
||
b. Most managers do not like advertising or the people that work in the field. ![]() |
||
c. Most managers do not trust the advice given by advertisers—they always want to spend more. ![]() |
||
d. Many managers do not know how to really do advertising correctly and tend to drop it when communication problems occur. ![]() |
a. Targeting and resources ![]() |
||
b. Strategy and tactics ![]() |
||
c. Resonance and relevance ![]() |
||
d. Creation and delivery ![]() |
a. Likeable commercials are less likely to be zapped or avoided. ![]() |
||
b. Likeability is the “gatekeeper” to further processing once the likeable ad gets our attention. ![]() |
||
c. The positive feelings the ad evokes transfer from the advertisement to the brand. ![]() |
||
d. All of the above ![]() |
a. Values appeal ![]() |
||
b. Humor appeal ![]() |
||
c. Sex appeal ![]() |
||
d. Logical appeal ![]() |
a. Implementation ![]() |
||
b. Execution ![]() |
||
c. The pitch ![]() |
||
d. Creative positioning ![]() |