| a. Asymmetric idea | ||
| b. Guerrilla marketing stunt | ||
| c. Audience leverage point | ||
| d. Empathetic persuasion |
| a. Synergistic advertising | ||
| b. Hype | ||
| c. Consumer-generated advertising | ||
| d. Local advertising |
| a. Point-of-purchase advertising | ||
| b. Online advertising | ||
| c. Customized advertising | ||
| d. Bait-and-switch promotion |
| a. Sales promotion premiums | ||
| b. Direct mail | ||
| c. Word-of-mouth (WOM) | ||
| d. Internet |
| a. The client eventually reimburses all costs incurred by agencies during the pitch process. | ||
| b. In order to pitch effectively, the agency must allocate material resources and a tremendous number of team hours to meetings, research, and creating the pitch. | ||
| c. The cost of the pitch is not as high as it might be, because much of the information contained in a pitch can be used in other pitches. | ||
| d. The costs of the pitch are categorized as fixed costs in the ad agency business. |
| a. To inform, persuade, and remind | ||
| b. To make the client happy | ||
| c. To win coveted advertising awards | ||
| d. To cover for marketing mistakes |
| a. Sweepstakes | ||
| b. Specialty advertising | ||
| c. Contests | ||
| d. Bounce-back |
| a. Placement control | ||
| b. Product focus | ||
| c. Hype | ||
| d. Ad-supported content |
| a. The Great Depression | ||
| b. World War I | ||
| c. World War II | ||
| d. The Industrial Revolution |
| a. Advertising is non-personal communication. | ||
| b. Advertising comes from an identified sponsor. | ||
| c. Advertising is the least costly of the promotional elements | ||
| d. Advertising persuades. |
| a. This is because advertising causes an economic chain reaction. | ||
| b. This is because advertising costs little compared to other promotional communication. | ||
| c. This is because advertising is expected from any successful company. | ||
| d. This is because advertising is directly responsible for almost all sales made to consumers. |
| a. Ads make us feel bad about ourselves as they constantly throw images of perfect, beautiful people in our faces. | ||
| b. Ads constantly make subliminal suggestions that we should smoke, drink alcohol, and have poor morals. | ||
| c. Ads invade our privacy. | ||
| d. Ads reinforce insulting ethnic and racial stereotypes. |
| a. deny | ||
| b. substantiate | ||
| c. counter | ||
| d. renounce | ||
| e. reinforce |
| a. Utility | ||
| b. Involvement | ||
| c. Emotional benefits | ||
| d. Disutility |
| a. Brainwashing | ||
| b. Cultural disinformation | ||
| c. Self-praise and false adulation | ||
| d. Greenwashing |
| a. Guarantee new product and business success | ||
| b. Carry client credit | ||
| c. Champion social causes | ||
| d. Stimulate demand |
| a. A mechanism to establish social order | ||
| b. Simply a "mirror" of culture | ||
| c. A means to enforce the regulations found within social classes | ||
| d. A "distorted mirror" of culture |
| a. Honesty of relationship. | ||
| b. Honesty of opinion. | ||
| c. Honesty of information. | ||
| d. Honesty of identity. |
| a. deny | ||
| b. substantiate | ||
| c. counter | ||
| d. renounce | ||
| e. reinforce | ||
| f. Cultural jamming | ||
| g. Greenwashing | ||
| h. Cultural cleansing | ||
| i. Corporate defragging |
| a. American Association of Advertising Agencies | ||
| b. Ad Council | ||
| c. American Marketing Association | ||
| d. Small Business Administration |
| a. psychographic | ||
| b. demographic | ||
| c. geographic | ||
| d. end-use |
| a. personal selling | ||
| b. sales promotion | ||
| c. advertising | ||
| d. public relations | ||
| e. all of the above |
| a. is defined as pre-purchase anxiety and doubt | ||
| b. is more likely to occur as the cost and complexity of the purchase increases | ||
| c. is more likely to occur when there is a balance between attitudes, beliefs, and knowledge | ||
| d. decreases if the product does not have the desired features |
| a. distribution channels for business products are significantly longer | ||
| b. customer relationships for business products tend to be short-term and transactions-based | ||
| c. personal selling plays a much larger role in business products markets | ||
| d. customer service plays a smaller role in the distribution of business products |
| a. organizational and consumer purchase decision-making behavior | ||
| b. customer spending patterns | ||
| c. post-purchase decision-making behavior | ||
| d. the consumer decision-making process |
| a. marketing | ||
| b. intranet | ||
| c. extranet | ||
| d. corporate |
| a. usually undertaken with relatively little investment of time and effort | ||
| b. known as low-involvement decisions | ||
| c. generally made alone without the involvement of others | ||
| d. known as high-involvement purchase decisions |
| a. production | ||
| b. sales | ||
| c. seller's market | ||
| d. added value |
| a. production | ||
| b. relationship | ||
| c. marketing | ||
| d. sales |
| a. culture in which a person is raised | ||
| b. individual's needs and motives | ||
| c. family to which one belongs | ||
| d. society from which one comes |
| a. Numerical | ||
| b. Verbal | ||
| c. Same-source | ||
| d. Metric |
| a. Concept design | ||
| b. Concept testing | ||
| c. Shape analysis | ||
| d. Graphic profiling |
| a. Primary data | ||
| b. Physiological data | ||
| c. Face-to-face interview data | ||
| d. Secondary data |
| a. Basic research | ||
| b. Secondary data | ||
| c. Marketing intelligence | ||
| d. Primary data |
| a. Syndicated sources | ||
| b. Government sources | ||
| c. Pure demographic sources | ||
| d. Tri-variable sources |
| a. Secondary | ||
| b. Primary | ||
| c. Syndicated | ||
| d. Virtual |
| a. Generate ideas for marketing campaigns | ||
| b. Measure concession sales | ||
| c. Determine the award categories that might be appropriate for the film | ||
| d. Assist members of the entertainment press |
| a. Focus groups | ||
| b. Ethnographic studies | ||
| c. Surveys | ||
| d. Physiological data |
| a. Face-to-face interviews | ||
| b. Online surveys | ||
| c. Telephone surveys | ||
| d. Ethnographic surveys |
| a. It is time-consuming. | ||
| b. It is proprietary. | ||
| c. It is less costly. | ||
| d. It does subconscious analysis. |
| a. Demographic segmentation | ||
| b. Geographic segmentation | ||
| c. Behavioral segmentation | ||
| d. Physiological segmentation |
| a. Measurability. | ||
| b. Maturity. | ||
| c. Accessibility. | ||
| d. Profitability. |
| a. Gender. | ||
| b. Age. | ||
| c. Life stage. | ||
| d. Attitudes. |
| a. Target marketing | ||
| b. Positioning | ||
| c. Segmenting | ||
| d. Differentiation |
| a. North American Industry Classification System (NACIS) reports | ||
| b. International Census Data Index (ICDI) | ||
| c. United Nations databank | ||
| d. U.S. Chamber of Commerce databank |
| a. Behavioral segmentation | ||
| b. Geographic segmentation | ||
| c. Demographic segmentation | ||
| d. Psychographic segmentation |
| a. Industry group reports. | ||
| b. Hypnosis therapy. | ||
| c. Surveys of consumer behavior. | ||
| d. Product sales. |
| a. Brand the product | ||
| b. Target a niche market | ||
| c. Position the product | ||
| d. Segment the population |
| a. VALS | ||
| b. PUPPIES | ||
| c. DINKS | ||
| d. DISH |
| a. Measurable | ||
| b. Profitable | ||
| c. Accessible | ||
| d. Distinguishable |
| a. $10,000 | ||
| b. $100,000 | ||
| c. $1,000,000 | ||
| d. More information is necessary to determine the promotional budget. |
| a. Position the company against its nearest competitor. | ||
| b. Focus advertising on the most profitable products within the product line. | ||
| c. Use image advertising with an emotional appeal. | ||
| d. Buy a lot of ad space. |
| a. Bottom-up budgeting | ||
| b. Top-down budgeting | ||
| c. Horizontal budgeting | ||
| d. Competitive budgeting |
| a. Return on investment (ROI) | ||
| b. Positioning objectives | ||
| c. Consumer preferences | ||
| d. Winning industry promotion awards |
| a. Internal | ||
| b. External | ||
| c. Both internal and external | ||
| d. Irrelevant |
| a. Top-down | ||
| b. Bottom-up | ||
| c. Horizontal | ||
| d. Synergistic |
| a. 10% | ||
| b. 20% | ||
| c. 30% | ||
| d. 40% |
| a. Overcoming customer complaints | ||
| b. Repairing brand reputation | ||
| c. Retaining existing customers | ||
| d. Product differentiation and initial brand identification |
| a. percentage-of-sales method | ||
| b. competitive budgets | ||
| c. all-you-can-afford approach | ||
| d. objective-task method |
| a. Percentage-of-sales | ||
| b. Inventory averages | ||
| c. Stage-based spending | ||
| d. Objective-and-task |
| a. Accountability | ||
| b. Consistency | ||
| c. Personality | ||
| d. Competitive positioning |
| a. Self-confident. | ||
| b. Low cost. | ||
| c. Wholesome. | ||
| d. Romantic. |
| a. Position | ||
| b. Personality | ||
| c. Value proposition | ||
| d. Image |
| a. Know who you are | ||
| b. Competitive situation | ||
| c. Customer situation | ||
| d. Economics and cost |
| a. Branding | ||
| b. Segmentation | ||
| c. Positioning | ||
| d. Differentiation |
| a. Set objectives. | ||
| b. Lay plans. | ||
| c. Identify the situation. | ||
| d. Create a preliminary strategy and test it. |
| a. Offers legal protection | ||
| b. Simplifies decision-making | ||
| c. Guarantees profitability | ||
| d. Simplifies global entry possibilities |
| a. Awareness | ||
| b. Comprehension | ||
| c. Action | ||
| d. Closure |
| a. Hire an attractive spokesperson. | ||
| b. Design your product's package to look like the leading competitor. | ||
| c. Price your product so it is in line with other competitive products. | ||
| d. Create a barrier to market entry. |
| a. Distribution strategy | ||
| b. Branding strategy | ||
| c. Segmentation strategy | ||
| d. Global strategy |
| a. A rebate | ||
| b. Push money | ||
| c. A bribe | ||
| d. A merchandising allowance |
| a. To create more effective marketing communications specific to the consumer | ||
| b. To stimulate a bargaining environment: he who has the most information wins | ||
| c. To create prediction models for trends | ||
| d. To sell that information to other interested marketers |
| a. Media event | ||
| b. Consumer contact strategy | ||
| c. Virtual experience | ||
| d. Brand concept |
| a. Boot-strap marketing | ||
| b. Guerilla marketing | ||
| c. Subliminal marketing | ||
| d. Customer-based marketing |
| a. Packaging and viral promotions. | ||
| b. Use and coordination of all promotional products to support communication. | ||
| c. Maximization of available resources even when they are scarce. | ||
| d. Specific communications objectives and a plan for reaching those objectives. |
| a. To encourage immediate purchase | ||
| b. To give location or phone numbers to customers | ||
| c. To build brand image | ||
| d. To provide information on unknown product features |
| a. Excellent reputation | ||
| b. Lack of consistency | ||
| c. Adaptability | ||
| d. Limited-time nature |
| a. It is less costly than other methods. | ||
| b. It creates a unified voice that provides a more powerful and memorable message. | ||
| c. It is more profitable than any other method. | ||
| d. It is the only model that is successful globally. |
| a. To respond to attacks from the outside public | ||
| b. To "spin" the media in important issues | ||
| c. To provide copy for public-oriented advertising | ||
| d. To build good relationships with the advertiser's publics |
| a. A billboard's size is doubled to ensure sight recognition. | ||
| b. A branded billboard is inserted in a videogame to promote the advertiser's product. | ||
| c. Local radio and newspapers coordinate their news release for a new movie. | ||
| d. Drink cups at a hamburger franchise promote a new movie. |
| a. Buzz | ||
| b. Altering reality | ||
| c. A press release | ||
| d. A video news release |
| a. Newspapers | ||
| b. Magazines | ||
| c. Outdoor | ||
| d. Radio |
| a. Aging viewers. | ||
| b. High cost. | ||
| c. Long lead time for placing an ad. | ||
| d. Ad-skipping (TiVo). |
| a. Viral marketing | ||
| b. Advergaming | ||
| c. Bootstrap marketing | ||
| d. Online advertising |
| a. Awareness | ||
| b. Association | ||
| c. Reminder | ||
| d. Persuasion |
| a. Continuity scheduling | ||
| b. Flight scheduling | ||
| c. Pulse scheduling | ||
| d. Asymmetric scheduling |
| a. Direct mail advertising | ||
| b. Guerilla advertising | ||
| c. Out-of-home advertising | ||
| d. Online advertising |
| a. Magazine | ||
| b. Cable TV | ||
| c. Radio | ||
| d. Out-of-home |
| a. Newspapers | ||
| b. Television | ||
| c. Radio | ||
| d. Outdoor |
| a. Cell phone advertising now receives an average of 18% of all promotional budgets. | ||
| b. Cell phone advertising is now available for all cell phone plans. | ||
| c. Cell phone advertising is still in its infancy in the United States. | ||
| d. Cell phone advertising only works in major cities. |
| a. The shorter the duration of the commercial the better. | ||
| b. Spots of 45 seconds or more are most effective. | ||
| c. Duration is not as important as good duplication of a TV soundtrack. | ||
| d. Spots that last 15 to 30 seconds are preferable to those that last longer. |
| a. Quantitative evidence | ||
| b. Qualitative evidence | ||
| c. Random evidence | ||
| d. Personal evidence |
| a. Which medium would be best for advertising efforts? | ||
| b. What did I spend, and what did I get in return? | ||
| c. What would be the best time to advertise? | ||
| d. Who in the general public would make the best target customer for the ads? |
| a. To draw attention away from a high price | ||
| b. To carry the emotional tone | ||
| c. To suggest an activity | ||
| d. To help the consumer to focus |
| a. Cost-per-view (CPV) | ||
| b. Cost-per-thousand (CPM) | ||
| c. Cost-per-session (CPS) | ||
| d. Cost-per-click (CPC) |
| a. Many managers see advertising as a cost rather than as an investment. | ||
| b. Most managers do not like advertising or the people that work in the field. | ||
| c. Most managers do not trust the advice given by advertisers-they always want to spend more. | ||
| d. Many managers do not know how to really do advertising correctly and tend to drop it when communication problems occur. |
| a. Targeting and resources | ||
| b. Strategy and tactics | ||
| c. Resonance and relevance | ||
| d. Creation and delivery |
| a. Likeable commercials are less likely to be zapped or avoided. | ||
| b. Likeability is the "gatekeeper" to further processing once the likeable ad gets our attention. | ||
| c. The positive feelings the ad evokes transfer from the advertisement to the brand. | ||
| d. All of the above |
| a. Values appeal | ||
| b. Humor appeal | ||
| c. Sex appeal | ||
| d. Logical appeal |
| a. Implementation | ||
| b. Execution | ||
| c. The pitch | ||
| d. Creative positioning |