a. Asymmetric idea | ||
b. Guerrilla marketing stunt | ||
c. Audience leverage point | ||
d. Empathetic persuasion |
a. Synergistic advertising | ||
b. Hype | ||
c. Consumer-generated advertising | ||
d. Local advertising |
a. Point-of-purchase advertising | ||
b. Online advertising | ||
c. Customized advertising | ||
d. Bait-and-switch promotion |
a. Sales promotion premiums | ||
b. Direct mail | ||
c. Word-of-mouth (WOM) | ||
d. Internet |
a. The client eventually reimburses all costs incurred by agencies during the pitch process. | ||
b. In order to pitch effectively, the agency must allocate material resources and a tremendous number of team hours to meetings, research, and creating the pitch. | ||
c. The cost of the pitch is not as high as it might be, because much of the information contained in a pitch can be used in other pitches. | ||
d. The costs of the pitch are categorized as fixed costs in the ad agency business. |
a. To inform, persuade, and remind | ||
b. To make the client happy | ||
c. To win coveted advertising awards | ||
d. To cover for marketing mistakes |
a. Sweepstakes | ||
b. Specialty advertising | ||
c. Contests | ||
d. Bounce-back |
a. Placement control | ||
b. Product focus | ||
c. Hype | ||
d. Ad-supported content |
a. The Great Depression | ||
b. World War I | ||
c. World War II | ||
d. The Industrial Revolution |
a. Advertising is non-personal communication. | ||
b. Advertising comes from an identified sponsor. | ||
c. Advertising is the least costly of the promotional elements | ||
d. Advertising persuades. |
a. This is because advertising causes an economic chain reaction. | ||
b. This is because advertising costs little compared to other promotional communication. | ||
c. This is because advertising is expected from any successful company. | ||
d. This is because advertising is directly responsible for almost all sales made to consumers. |
a. Ads make us feel bad about ourselves as they constantly throw images of perfect, beautiful people in our faces. | ||
b. Ads constantly make subliminal suggestions that we should smoke, drink alcohol, and have poor morals. | ||
c. Ads invade our privacy. | ||
d. Ads reinforce insulting ethnic and racial stereotypes. |
a. deny | ||
b. substantiate | ||
c. counter | ||
d. renounce | ||
e. reinforce |
a. Utility | ||
b. Involvement | ||
c. Emotional benefits | ||
d. Disutility |
a. Brainwashing | ||
b. Cultural disinformation | ||
c. Self-praise and false adulation | ||
d. Greenwashing |
a. Guarantee new product and business success | ||
b. Carry client credit | ||
c. Champion social causes | ||
d. Stimulate demand |
a. A mechanism to establish social order | ||
b. Simply a “mirror” of culture | ||
c. A means to enforce the regulations found within social classes | ||
d. A “distorted mirror” of culture |
a. Honesty of relationship. | ||
b. Honesty of opinion. | ||
c. Honesty of information. | ||
d. Honesty of identity. |
a. deny | ||
b. substantiate | ||
c. counter | ||
d. renounce | ||
e. reinforce | ||
f. Cultural jamming | ||
g. Greenwashing | ||
h. Cultural cleansing | ||
i. Corporate defragging |
a. American Association of Advertising Agencies | ||
b. Ad Council | ||
c. American Marketing Association | ||
d. Small Business Administration |
a. psychographic | ||
b. demographic | ||
c. geographic | ||
d. end-use |
a. personal selling | ||
b. sales promotion | ||
c. advertising | ||
d. public relations | ||
e. all of the above |
a. is defined as pre-purchase anxiety and doubt | ||
b. is more likely to occur as the cost and complexity of the purchase increases | ||
c. is more likely to occur when there is a balance between attitudes, beliefs, and knowledge | ||
d. decreases if the product does not have the desired features |
a. distribution channels for business products are significantly longer | ||
b. customer relationships for business products tend to be short-term and transactions-based | ||
c. personal selling plays a much larger role in business products markets | ||
d. customer service plays a smaller role in the distribution of business products |
a. organizational and consumer purchase decision-making behavior | ||
b. customer spending patterns | ||
c. post-purchase decision-making behavior | ||
d. the consumer decision-making process |
a. marketing | ||
b. intranet | ||
c. extranet | ||
d. corporate |
a. usually undertaken with relatively little investment of time and effort | ||
b. known as low-involvement decisions | ||
c. generally made alone without the involvement of others | ||
d. known as high-involvement purchase decisions |
a. production | ||
b. sales | ||
c. seller's market | ||
d. added value |
a. production | ||
b. relationship | ||
c. marketing | ||
d. sales |
a. culture in which a person is raised | ||
b. individual’s needs and motives | ||
c. family to which one belongs | ||
d. society from which one comes |
a. Numerical | ||
b. Verbal | ||
c. Same-source | ||
d. Metric |
a. Concept design | ||
b. Concept testing | ||
c. Shape analysis | ||
d. Graphic profiling |
a. Primary data | ||
b. Physiological data | ||
c. Face-to-face interview data | ||
d. Secondary data |
a. Basic research | ||
b. Secondary data | ||
c. Marketing intelligence | ||
d. Primary data |
a. Syndicated sources | ||
b. Government sources | ||
c. Pure demographic sources | ||
d. Tri-variable sources |
a. Secondary | ||
b. Primary | ||
c. Syndicated | ||
d. Virtual |
a. Generate ideas for marketing campaigns | ||
b. Measure concession sales | ||
c. Determine the award categories that might be appropriate for the film | ||
d. Assist members of the entertainment press |
a. Focus groups | ||
b. Ethnographic studies | ||
c. Surveys | ||
d. Physiological data |
a. Face-to-face interviews | ||
b. Online surveys | ||
c. Telephone surveys | ||
d. Ethnographic surveys |
a. It is time-consuming. | ||
b. It is proprietary. | ||
c. It is less costly. | ||
d. It does subconscious analysis. |
a. Demographic segmentation | ||
b. Geographic segmentation | ||
c. Behavioral segmentation | ||
d. Physiological segmentation |
a. Measurability. | ||
b. Maturity. | ||
c. Accessibility. | ||
d. Profitability. |
a. Gender. | ||
b. Age. | ||
c. Life stage. | ||
d. Attitudes. |
a. Target marketing | ||
b. Positioning | ||
c. Segmenting | ||
d. Differentiation |
a. North American Industry Classification System (NACIS) reports | ||
b. International Census Data Index (ICDI) | ||
c. United Nations databank | ||
d. U.S. Chamber of Commerce databank |
a. Behavioral segmentation | ||
b. Geographic segmentation | ||
c. Demographic segmentation | ||
d. Psychographic segmentation |
a. Industry group reports. | ||
b. Hypnosis therapy. | ||
c. Surveys of consumer behavior. | ||
d. Product sales. |
a. Brand the product | ||
b. Target a niche market | ||
c. Position the product | ||
d. Segment the population |
a. VALS | ||
b. PUPPIES | ||
c. DINKS | ||
d. DISH |
a. Measurable | ||
b. Profitable | ||
c. Accessible | ||
d. Distinguishable |
a. $10,000 | ||
b. $100,000 | ||
c. $1,000,000 | ||
d. More information is necessary to determine the promotional budget. |
a. Position the company against its nearest competitor. | ||
b. Focus advertising on the most profitable products within the product line. | ||
c. Use image advertising with an emotional appeal. | ||
d. Buy a lot of ad space. |
a. Bottom-up budgeting | ||
b. Top-down budgeting | ||
c. Horizontal budgeting | ||
d. Competitive budgeting |
a. Return on investment (ROI) | ||
b. Positioning objectives | ||
c. Consumer preferences | ||
d. Winning industry promotion awards |
a. Internal | ||
b. External | ||
c. Both internal and external | ||
d. Irrelevant |
a. Top-down | ||
b. Bottom-up | ||
c. Horizontal | ||
d. Synergistic |
a. 10% | ||
b. 20% | ||
c. 30% | ||
d. 40% |
a. Overcoming customer complaints | ||
b. Repairing brand reputation | ||
c. Retaining existing customers | ||
d. Product differentiation and initial brand identification |
a. percentage-of-sales method | ||
b. competitive budgets | ||
c. all-you-can-afford approach | ||
d. objective-task method |
a. Percentage-of-sales | ||
b. Inventory averages | ||
c. Stage-based spending | ||
d. Objective-and-task |
a. Accountability | ||
b. Consistency | ||
c. Personality | ||
d. Competitive positioning |
a. Self-confident. | ||
b. Low cost. | ||
c. Wholesome. | ||
d. Romantic. |
a. Position | ||
b. Personality | ||
c. Value proposition | ||
d. Image |
a. Know who you are | ||
b. Competitive situation | ||
c. Customer situation | ||
d. Economics and cost |
a. Branding | ||
b. Segmentation | ||
c. Positioning | ||
d. Differentiation |
a. Set objectives. | ||
b. Lay plans. | ||
c. Identify the situation. | ||
d. Create a preliminary strategy and test it. |
a. Offers legal protection | ||
b. Simplifies decision-making | ||
c. Guarantees profitability | ||
d. Simplifies global entry possibilities |
a. Awareness | ||
b. Comprehension | ||
c. Action | ||
d. Closure |
a. Hire an attractive spokesperson. | ||
b. Design your product’s package to look like the leading competitor. | ||
c. Price your product so it is in line with other competitive products. | ||
d. Create a barrier to market entry. |
a. Distribution strategy | ||
b. Branding strategy | ||
c. Segmentation strategy | ||
d. Global strategy |
a. A rebate | ||
b. Push money | ||
c. A bribe | ||
d. A merchandising allowance |
a. To create more effective marketing communications specific to the consumer | ||
b. To stimulate a bargaining environment: he who has the most information wins | ||
c. To create prediction models for trends | ||
d. To sell that information to other interested marketers |
a. Media event | ||
b. Consumer contact strategy | ||
c. Virtual experience | ||
d. Brand concept |
a. Boot-strap marketing | ||
b. Guerilla marketing | ||
c. Subliminal marketing | ||
d. Customer-based marketing |
a. Packaging and viral promotions. | ||
b. Use and coordination of all promotional products to support communication. | ||
c. Maximization of available resources even when they are scarce. | ||
d. Specific communications objectives and a plan for reaching those objectives. |
a. To encourage immediate purchase | ||
b. To give location or phone numbers to customers | ||
c. To build brand image | ||
d. To provide information on unknown product features |
a. Excellent reputation | ||
b. Lack of consistency | ||
c. Adaptability | ||
d. Limited-time nature |
a. It is less costly than other methods. | ||
b. It creates a unified voice that provides a more powerful and memorable message. | ||
c. It is more profitable than any other method. | ||
d. It is the only model that is successful globally. |
a. To respond to attacks from the outside public | ||
b. To “spin” the media in important issues | ||
c. To provide copy for public-oriented advertising | ||
d. To build good relationships with the advertiser’s publics |
a. A billboard’s size is doubled to ensure sight recognition. | ||
b. A branded billboard is inserted in a videogame to promote the advertiser’s product. | ||
c. Local radio and newspapers coordinate their news release for a new movie. | ||
d. Drink cups at a hamburger franchise promote a new movie. |
a. Buzz | ||
b. Altering reality | ||
c. A press release | ||
d. A video news release |
a. Newspapers | ||
b. Magazines | ||
c. Outdoor | ||
d. Radio |
a. Aging viewers. | ||
b. High cost. | ||
c. Long lead time for placing an ad. | ||
d. Ad-skipping (TiVo). |
a. Viral marketing | ||
b. Advergaming | ||
c. Bootstrap marketing | ||
d. Online advertising |
a. Awareness | ||
b. Association | ||
c. Reminder | ||
d. Persuasion |
a. Continuity scheduling | ||
b. Flight scheduling | ||
c. Pulse scheduling | ||
d. Asymmetric scheduling |
a. Direct mail advertising | ||
b. Guerilla advertising | ||
c. Out-of-home advertising | ||
d. Online advertising |
a. Magazine | ||
b. Cable TV | ||
c. Radio | ||
d. Out-of-home |
a. Newspapers | ||
b. Television | ||
c. Radio | ||
d. Outdoor |
a. Cell phone advertising now receives an average of 18% of all promotional budgets. | ||
b. Cell phone advertising is now available for all cell phone plans. | ||
c. Cell phone advertising is still in its infancy in the United States. | ||
d. Cell phone advertising only works in major cities. |
a. The shorter the duration of the commercial the better. | ||
b. Spots of 45 seconds or more are most effective. | ||
c. Duration is not as important as good duplication of a TV soundtrack. | ||
d. Spots that last 15 to 30 seconds are preferable to those that last longer. |
a. Quantitative evidence | ||
b. Qualitative evidence | ||
c. Random evidence | ||
d. Personal evidence |
a. Which medium would be best for advertising efforts? | ||
b. What did I spend, and what did I get in return? | ||
c. What would be the best time to advertise? | ||
d. Who in the general public would make the best target customer for the ads? |
a. To draw attention away from a high price | ||
b. To carry the emotional tone | ||
c. To suggest an activity | ||
d. To help the consumer to focus |
a. Cost-per-view (CPV) | ||
b. Cost-per-thousand (CPM) | ||
c. Cost-per-session (CPS) | ||
d. Cost-per-click (CPC) |
a. Many managers see advertising as a cost rather than as an investment. | ||
b. Most managers do not like advertising or the people that work in the field. | ||
c. Most managers do not trust the advice given by advertisers—they always want to spend more. | ||
d. Many managers do not know how to really do advertising correctly and tend to drop it when communication problems occur. |
a. Targeting and resources | ||
b. Strategy and tactics | ||
c. Resonance and relevance | ||
d. Creation and delivery |
a. Likeable commercials are less likely to be zapped or avoided. | ||
b. Likeability is the “gatekeeper” to further processing once the likeable ad gets our attention. | ||
c. The positive feelings the ad evokes transfer from the advertisement to the brand. | ||
d. All of the above |
a. Values appeal | ||
b. Humor appeal | ||
c. Sex appeal | ||
d. Logical appeal |
a. Implementation | ||
b. Execution | ||
c. The pitch | ||
d. Creative positioning |